![]() And after seeing them both in action, I get the feeling one of them may actually do something about that particular issue. The newcomers are the Spore Galactic Adventures expansion pack for the PC, and Spore Hero for the Wii and DS. So, with all that going around my head, we come to the first real returns to Spore's universe - as I don't think anyone is going to count the Creepy & Cute Parts Pack for the mother game as anything serious. And a lot of people just shrugged and wondered, "why the hell should I bother making anything then?" There was no point. Fundamentally, it's a game of plasticine rather than a game of Robot Wars. Rather than make a game where the design of your creature and equipment was explicitly judged, maxis made a game where you could pretty much make what you wanted and go ahead and still play it. People just interested in the final third are going to be annoyed.Įqually, the priorities for the first part were much more about just building stuff. The team has been quoted as saying that the Spore experience is one third building, one third sharing stuff you've built and one third actually playing. However, more than any game of last year, it managed to alienate a lot of core gamers having other priorities other than just being entertaining. Not in the league of The Sims, but enough that commercial necessity demands Maxis work out ways to - hnngh - expand the franchise.
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